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Blog # 4: MOMI Trip

Our visit to the Museum of Moving Images enhanced my understanding of film production, as well as how the evolution of technology has impacted the way films are edited today where everything is computer-based.  I was amazed to learn that in most films, small models are used to represent things that are too expensive to construct, such as the castles and the luxurious buildings we often see in movies.  Camera angles, such as high or low angles help the models appear real.  I also learned that the dialogue in films is many times reproduced due to background noises or inaccuracy.  A computer-based interactive experiences we had, was recording our own voices over dialogue from a film, following the same lines and procedures,  actors use in post-production.  I also learned of the artifacts of early production, such as film and television cameras, and television sets.  Early television sets were chunky and made out of wood, and the screens were very small. ...

Blog #3: Relationships between shots

Desierto (2016)- “The Getaway” scene The scene begins with a long shot of the dog, and its owner running towards him.  Through the long shot, we get a clear view of the background: the sky, the dry ground, the leafless trees, a true depiction of the harshness of the desert.  There are various eye line matches throughout the scene; the first is when Sam looks down and sees a pile of snakes.  There is a constant back and forth eye-line match of Sam looking at those snakes.  The second eye-line match is when Sam looks off the screen and straight ahead, the scene is then followed by an extreme long shot of two people running.  From the distance, they appear small but as Sam points and shoots, they become more visible in a long cut shot. The scene then jumps back to Sam and the snakes; at the hiss of the snakes on his feet, we see a high angle shot of Sam looking down at them, giving him a sense of power as he points and shoots. There are various cross-cuts i...

Project #2: Audio Project

Blog 2: SoundWalk

              On a typical Tuesday morning, after my 9 am class, I usually go for coffee at the local Dunkin’ Donuts and find a comfortable place to sit before heading to work. Today I decided to leave my routine aside for a day and go for a walk on Lexington Avenue. At first I felt uncomfortable and alone to walk around the city without listening to music. But as I walked I began to observe and listen to my surroundings.               The first sound I heard was the unbeatable and familiar rhythm of the accelerated cars, along with the occasional honking of other cars demanding an improvement in the already congested traffic. But as loud as the traffic was, it did not intervene with the many conversations I encounter. Some of these conversations were in English, others were in Spanish, and others were in languages I did not understand, but could disguised them to be pleasant at the sound of laughter. The...

Project 1: Defining a Space

Artist Statement- Media 160

Elba Vivanco September 1, 2017 Artist Statement   Unlike many people graduating from high school with a clear focus on what they were going to be majoring in college, I started my classes at the Borough of Manhattan Community College without much confidence or enthusiasm to embark in a prosperous career classes, I realized that I did not want to be in the business field.  After struggling to find the right major, I graduated with an Associates Degree in Liberal Arts.  Soon after graduating I began working as a cashier in a auto service shop, but I was never fully satisfied of simply working and having the same routine every day.  Although I questioned what career I was going to take, I have never questioned my love for technology and my ability to create fantasy stories, and so I came to Hunter College as transfer student and enrolled in the Emerging Media program. As an aspiring  media maker I enjoy making animated gifs, editing pictures and cre...