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Showing posts from November, 2017

Blog # 4: MOMI Trip

Our visit to the Museum of Moving Images enhanced my understanding of film production, as well as how the evolution of technology has impacted the way films are edited today where everything is computer-based.  I was amazed to learn that in most films, small models are used to represent things that are too expensive to construct, such as the castles and the luxurious buildings we often see in movies.  Camera angles, such as high or low angles help the models appear real.  I also learned that the dialogue in films is many times reproduced due to background noises or inaccuracy.  A computer-based interactive experiences we had, was recording our own voices over dialogue from a film, following the same lines and procedures,  actors use in post-production.  I also learned of the artifacts of early production, such as film and television cameras, and television sets.  Early television sets were chunky and made out of wood, and the screens were very small. ...

Blog #3: Relationships between shots

Desierto (2016)- “The Getaway” scene The scene begins with a long shot of the dog, and its owner running towards him.  Through the long shot, we get a clear view of the background: the sky, the dry ground, the leafless trees, a true depiction of the harshness of the desert.  There are various eye line matches throughout the scene; the first is when Sam looks down and sees a pile of snakes.  There is a constant back and forth eye-line match of Sam looking at those snakes.  The second eye-line match is when Sam looks off the screen and straight ahead, the scene is then followed by an extreme long shot of two people running.  From the distance, they appear small but as Sam points and shoots, they become more visible in a long cut shot. The scene then jumps back to Sam and the snakes; at the hiss of the snakes on his feet, we see a high angle shot of Sam looking down at them, giving him a sense of power as he points and shoots. There are various cross-cuts i...

Project #2: Audio Project